


And to a first approximation that simply sucks if they are who the player wanted to play that day.
#Frozen in carbonite forum full#
From an out-of-universe perspective I wouldn't consider being "permanently" turned to stone all that different from character death - sure it may not be the same thing in-universe and one may use different spells to fix each respective condition, but either way it means that character's not really available for play anymore, either permanently if the player's unlucky enough or at the very least until they're "fixed" again, which except in a play mode in which it's treated as merely an inconvenience to begin with ("Do you know how long it takes to find the scrolls of Stone to Flesh in a full bag of holding?") could still take quite a while. To get back to the original thread topic, I can't offhand recall any positive experience with petrification, but then it's just not something I think I've ever run into in practice either. (Of course, my position is also that D&D in particular wasn't really so much designed to keep threat levels "constant" - starting out as dishwashers fighting giant rats and potentially ending up as demigods throwing down with ancient dragons and demon lords is, to me, rather a part of the iconic D&D experience.)

Most systems that don't have that "now that I'm level X, I'm Y times tougher than I was when I started!" aspect consequently also don't need to come up with solutions for if and when it becomes inconvenient. A big part of things becoming less of a threat as PCs advance in specifically (A)D&D is of course hit point escalation.
